

Digits are from 11 - 5F, however, anything above 42 will freeze the game. Tests the music and sound effects in the game. L/R: Increase/Decrease ID number's hundreds digit.Up/Down: Increase/Decrease ID number's tens digit.


Cannot be brought back without switching maps. X: Removes the cursor, debug information, and some floors.A lack of numbers means you can move there in-game. Y: Collision Test(?), shows where your character can or cannot walk in the form of various numbers.D-Pad: Moves the cursor around the map.There is also debug information in the form of a map ID and X/Y coordinates. SCR TEST - A map test! You can move around any map in the game. Select - Flips the sprite horizontally.R - Hold and use the D-Pad to move the selected sprite.L - Hold and use the D-Pad to move around the selected map.The first sprite that shows up is highlighted with the A button. You can have up to 4! Select each sprite with the corresponding button to edit it. Y/B/X/A - Calls up a particular sprite.Left/Right: Increases/Decreases numbers.SEQ ADD: Address where the frame of animation is stored.POS Y: The Y position of the sprite on-screen.

POS X: The X position of the sprite on-screen.MOVE: Automatically animates the shown sprite.BG NO: Select a map to use as a background.COUNTER: Related to animations, purpose currently unknown.PAT NO: Selects a frame of animation from the SEQ NO option.SEQ NO: Selects a particular action frame.ID NO: Selects a character or enemy sprite.OBJ TEST - You can view every sprite in the game with this, even more than one at the same time. In all menus, Pressing L + R will bring you back to the main menu. Despite what it says, though, pressing Start + Select will not reset the game. Up and Down selects an option, and A chooses it. Use the Game Genie code E7FB-870F DDFB-876F 36FB-87AF to enable the debug menu.
